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I won't spoil the plot any more for you by revealing more than that. It's an interesting enough yarn, with enough action to keep action fans happy, but it's nothing you haven't seen before – many times – in this type of movie. The problem is that it needed someone like a Lawrence Kasdan behind the word processor (think "Raiders of the Lost Ark"). It also needed more believably rendered computer-generated effects and locations. What they have are quite lovely to look at, but they don't look real.
It reminded me of a 2018's version of the volcanic island Bali Ha'i from the 1958 movie of South Pacific, but without that movie's stupid coloured filters.
There were more than a few plot holes in Tomb Raider, too. Plot holes don't necessarily mean that a story falls flat on its face: I defy you to find a Star Trek movie, for example, that doesn't have plot holes big enough to drive a starship through. But Tomb Raider didn't cause me to suspend my disbelief as willingly as Star Trek does (usually), thanks to the fact that I wasn't caught up in the story enough to not think about such things.
For example, once they've raided the tomb, they have to get out again (well, some of them do) yet on the way in they managed to set off enough booby traps to make leaving again pretty challenging. One floor, for example, fell away during their entrance and – very handily – I didn't notice it again as Lara made her escape, leaving me to assume it must have healed during the time the Croft Brigade was inside – or that they could really LEAP tall buildings in a single bound. Sorry, wrong franchise.
And the bad guy, who's escaping with some horrid zombie-like virus he has in a plastic bag in his pocket, gets the plastic bag shoved into his mouth, upon which time he begins succumbing to the virus that was perfectly safe while it was in the same plastic bag as long as it was in his pocket. Huh? Does plastic dissolve immediately upon contact with saliva?
The trip inside the temple is quite reminiscent of the trip into the place in which the Holy Grail was hidden in "Indiana Jones and the Last Crusade," except that this one is bigger and grander, but not as believable. But hey, what do you want from a video game?
As an example of the 4K disc market, Tomb Raider is darn good, however. The 4K picture, with High Dynamic Range, is simply lovely, with fine, fine detail in abundance and the kind of contrast and black levels that, like a good movie should, leaps off the screen. This is particularly handy in the dark scenes (inside the big temple, etc.), because it makes them a lot easier to see reasonably clearly.
Audio is Dolby Atmos but Warners also gives you the choice to use a dedicated DTS HD Master Audio track which, since I don't have Dolby Atmos capability in my home theatre, is the choice I used. And it's a very good soundtrack. Dialogue is clear and clean, mostly, and the overall soundtrack is big and bold, making excellent use of all the home theatre's audio channels.
The musical score is very percussion-heavy (I guess it's easier to fire up the tympani than to actually orchestrate something) and while I found this quite annoying it does work well if you're auditioning your sound system and I just may use this disc for that purpose when I review audio equipment in the future.
And of course, there are extras. Warners' 4K disc set comes with a Blu-ray and a digital download code. The special features, which are on the Blu-ray, include "Lara Croft: Evolution on an Icon" (pretty self explanatory – thought it's cool to see the evolution of the games' graphics!), "Croft Training" (Alicia Vikander's training regimen for the role), "Tomb Raider Uncovered" (cast and crew reminiscing about the film's creation) and "Breaking down the rapids" (director Roar Uthaug and others detailing the very unbelievable – though cool – sequence in which Croft goes over a gigantic waterfall and lives, thanks to what appears to be a CG version of a crashed WWII bomber).
It's interesting stuff, and far be it for me to pooh-pooh extra value in a package, but like the movie there isn't much substance to it.
But I sure did enjoy the visual feast of the 4K HDR presentation.
Remember, to enjoy a 4K UHD HDR disc properly, you not only need a 4K TV, you also need a 4K player and high-speed HDMI cable, all of which also support HDR. Fortunately, these aren't hard to find these days.
Copyright 2018 Jim Bray
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