 
 
      Sierra 
        Online's Outpost 2 - Divided Destiny
      Colonization, with 
        a twist
      By Steven 
        Bilodeau & Jim Bray 
      Sierras Outpost 
        2 puts you in command of a colony on New Terra. The colonists have split 
        into two factions and you are the leader of yours. Besides managing the 
        resources necessary for your colonys survival, you must also guard 
        against attacks from your fellow colonists in the other settlement.
      Outpost 2 has more 
        focus on the management skills than the combat. Bases are not necessarily 
        just built with a click; instead, you may have to train your people in 
        order to have the necessary skills to complete the task at hand. Theres 
        less action and more planning involved here. The graphics are small and 
        similar to each other which will also increase the amount of concentration 
        required.
      Just as some people 
        prefer chess to Risk, some may prefer the micro-management of Outpost 
        2 to a more action-oriented title.
      The game is also quite 
        different from the original Outpost, which saw you burrowing madly underground 
        to build major portions of your Outpost. This version takes place on the 
        surface of your planet - though it does share one feature with its predecessor: 
        it unfolds at a pace that can most kindly be described as leisurely.
      There are other similarities, 
        too. You still have to send out your robominers to bring ore back into 
        your colony - though this time you also have to set up routes for the 
        vehicles to haul all the stuff back to your base, kind of like you do 
        with your gold miners in WarCraft II. And later on you can start mining 
        for "rare" ores.
      In fact the game is 
        quite similar in concept to the "Warcraft II" strategy games, 
        more so than the "simulation" type of game that characterized 
        the first edition.
      Sierra says Outpost 
        2 plays in real time, which may explain its pace (it takes some four years 
        to get through university, after all!), and you have to learn how to balance 
        the management of your colony, controlling your construction and growth 
        so that it doesn't leave you lacking in research or materials. There are 
        24 different missions to try.
      Naturally you'll be 
        tried by natural disasters - and you may run into some combative other 
        humans if you're not careful. Up to 6 players can take part in Outpost 
        2, playing competitively or cooperatively (guess which we chose!) over 
        the network or the Internet.
      The screen is set 
        up in a quite straightforward manner. The main window shows you a bird's 
        eye view of your colony (or wherever else on the planet's surface you 
        want to see) and you can scroll around it by moving the cursor toward 
        the edge of the screen in the direction you want to go. The top right 
        secondary window shows you the whole gaming surface, while the lower right 
        window gives you information that varies depending upon what building, 
        vehicle, or report you've asked for. Between the two secondary windows 
        are a row of buttons that access the reports, including factories, labs, 
        resources (human and otherwise), communications, and the game options.
      One thing we found 
        quite cool was the way day and night are represented, which made the game 
        quite realistic.
      As your colony builds 
        you make scientific discoveries that help you along, including ones that 
        allow you to build different types of buildings (like a vehicle factory 
        or hospital) or different types of vehicles.
      There's a lot more 
        to this game than the first version and you may want to start with the 
        manual because there's so much to learn and if you don't learn it you'll 
        be toast - and so will all your loyal colonists. But if you're interested 
        in a good sim with which to while away some spare time, you might want 
        to check out Outpost 2.
      Steven Bilodeau 
        is a columnist for the Edmonton Journal. You can find more of his columns 
        at www.southam.com/edmontonjournal/computers/bilodeau.html.
      Steven Bilodeau 
        can be reached via e-mail at StevenB@msn.com. 
        And for more computer news, visit JournalExtra, the World Wide Web site 
        of The Edmonton Journal, at http://www.edmontonjournal.com.
      
            
              
        
		  		     
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